Lucky Defence, a new game from the team behind the failed game Lucky Dice, has been released. Hoping this game won't meet the same fate, let's introduce the [Early Coin Expenditure Strategy] with 111% luck and defense.
(This posting is released by Korean first and I used Tlanslation program to release this in English)
Users who haven't yet cleared the 80th wave and those finding it consistently challenging, we hope you find some useful tips in this posting to help you progress.
Actually, I came up with the name while playing the game
Actually, there isn't a set strategy called 'Early Coin Expenditure Strategy.' I named it myself while playing the game and planning to write about it on my blog.
Usually, out of every three rounds, I clear the 80th wave in about one round.
Of course, there are many people who are much better at this game. But I hope this strategy helps people clear the 80th wave.
This is also what I wrote on my Naver blog.
1. It fills up 90 monsters. (40 monsters per wave, so it reaches 90 within 1-3 seconds after the start of the 3rd wave. When it fills up to 90 monsters, You can get 200 gold Bonus)
2. Use the gold that hasn't been used until 90 are filled. (Use of gold: Upgrade the draw probability twice, draw the rest of the heroes.)
3. Hold on until wave 5.
4. In wave 6 Golem appears when there are 10 seconds left in wave 6. Summon and capture it. (Capturing it completes the hunting success mission before the 10th wave and earns 100 gold.)
5. Use the collected coins for hero draws and legendary draws [gambling]. If not drawn, continue to accumulate gold in that state. If drawn, use it wisely.
6. When you have about 12,000 gold, upgrade the draw probability. (It's hard to sustain with coin draws alone after 40 waves.)
7. After that, think about the mythological characters to combine and draw.
8. Bosses on wave 10, 20, 30, 40, and 50 give characters after the boss battle. However, if the heroes are full, they will not give heroes, so always leave space and personnel vacant.
Stun character placement - crucial for defeating bosses!!
Sometimes, bosses appear at the entrance and don't move afterward. This is because your characters with "Stun" abilities stun the boss at the entrance.
Also, the minions that appear after wave 50 are difficult to overwhelm with firepower. They are very agile, making it challenging to focus firepower. Therefore, it's important to know the position of stun characters for such situations.
Let's look at the image below.
The image above shows the placement of stun characters.
The red border on the right indicates the position of 'long-range stun characters.' If the 'long-range stun characters' focus too much on the left side (close to the summoning location), the monsters will regenerate and stay still after being stunned. [Long-range stun characters: Shaman (Myth), Coldy, etc.] (Cannons or Pulse guns are not used because they don't have armor reduction in their passive skills).
Sometimes, due to the inability to properly deal damage, they keep standing still, and the game ends with monsters piling up.
The blue border on the left is where 'short-range stun characters' are placed. You can place Electric Robots (purple), Legendary Electric Robots (yellow), or Demons.
The two important artifacts for the early coin expenditure strategy are 'Vault' and 'Money Gun'
'Vault' adds an additional 5% of the gold carried every round as an artifact. 'Money Gun' is an artifact that converts XX% of the carried money into attack power.
The Money Gun is described in the artifact description as providing a relatively small increase in attack power. However, in reality, it provides quite a significant boost.
Here is vault and money gun.
Even if we estimate the increase in attack power through coins to be between 500,000 to 600,000 out of 1,885,050 coins, the artifact still provides about twice the additional attack power. (With approximately 80,000 gold held.)
And this is why I recommend [Early Coin Expenditure Strategy]
have a fun!
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